Canasta Spielregeln. Canasta wird zu viert mit zwei 52er Blättern und 4 Jokern gespielt. Es gibt also insgesamt Karten. Spielziel. Es geht darum. Der Spieler, der diese als Erster erreicht, gewinnt. Bei Canasta gibt es Spezialkarten. Dazu gehören Zweier, Joker, sowie rote und schwarze Dreier. Zweier und. Im folgenden sind diese Regeln mit den in. Deutschland üblichen. Regeln für das Dreier- und Viererspiel kombiniert. Man braucht ein Spiel mit 2 x 52 Karten und.
Canasta Spielregeln1 Spielregeln nach den Official Canasta Laws des Regency Whist Club New York. Das Ziel; Die Vorbereitungen; Die roten Dreier; Die Karten und. Ziehen Sie eine rote Drei, dürfen Sie diese direkt wieder ablegen und eine neue Karte ziehen. Im folgenden sind diese Regeln mit den in. Deutschland üblichen. Regeln für das Dreier- und Viererspiel kombiniert. Man braucht ein Spiel mit 2 x 52 Karten und.
Spielregel Canasta Introduction VideoCanasta
Aristocrat - Spielen Spielregel Canasta "Queen of the Nile" und Spielregel Canasta Aristocrat. - Mitspieler beim CanastaDas Kartenspiel Canasta ist in den 40er Jahren des
The minimum meld requirements are from 5, to 7,; a canasta from 7, to 8,; from 8, to 9,; and a natural canasta from 9, up.
Wild card canastas count 2, Partnerships receive 1, for five red threes and 1, for all six. If a side has a sequence of five cards or less, it loses 1, Similar to the original rules but with the important addition of 'Acaba' Spanish for 'The End'.
A player may say this at any point during their turn and will immediately forfeit the round awarding the opposing player or team 1, points and receiving 0 points, ending the very dull phase where one player or team has total control over the discard deck.
When playing in teams a player may ask their teammate for permission to say acaba just as they may ask before going out and they will also be bound by the response in the same way.
Allows both sambas and bolivias. Can be played with either three decks cards or four decks cards. A two-deck variant to 7, Requires for an initial meld if a partnership is over 5, The deck is always frozen.
Wild card canastas are worth between 2, and 4,; depending on the number of deuces. Threes are scored only if canastas are made; they count for one, for two, for three and 1, for four.
Black threes are removed from play if a discard pile is taken; a partnership that removes all four black threes this way gets points. Italian canasta is a Samba variant.
The number of cards in the discard pile at the beginning of the game varies with the initial card turned up.
The discard pile is always frozen. Deuces may, but a partnership may not play deuces as wild cards if deuces have been melded and a canasta is incomplete.
Game is to 15, It is exactly like the original canasta, in its original version. This variation originates in Slovakia.
Since the definition of Canasta rules differed from player to player a strong urge has risen for unified rules.
This in turn was satisfied by the creation of Boat Canasta, which really is a mix of other known rules, but thoroughly optimized. Currently this variant of Canasta is steadily gaining popularity mainly in Slovakia, but also in countries such as France, Germany and England.
This version is a quad deck game that is played with a hand and a foot, unlike traditional canasta that just has a hand.
Hand and Foot is a Canasta variant involving four to seven decks and is played by teams of two players usually two teams, but it also works with three or four teams.
The number of decks used is typically one more than the number of players, though this can vary. Due to the larger pool of available cards, it is much easier to form canastas in Hand and Foot than in standard Canasta, which changes the strategy considerably.
Some players feel this version is more enjoyable for beginners. The variant was born in the s; commercial decks to play Hand and Foot have been available since Important rule changes for this variant include:.
At the beginning of a game, both teams have an initial meld requirement of In some versions including Modern American , the initial meld must be made entirely from your hand; in others including Classic you are allowed to use the top card of the discard pile along with cards from your hand to satisfy the minimum count, before picking up the remainder of the pile.
The initial meld requirement applies to a partnership, not to an individual player. Therefore, after either you or your partner have made a meld that meets the requirement, both of you can meld freely for the rest of that hand.
However, if the opponents have not yet melded, they must still meet the requirement in order to begin melding.
Canasta was standardised in the late 's and is still played in more or less this classic form in many parts of the world, including some parts of America.
However, those who prefer the "Modern American" game may prefer to skip this section , since many of the Classic rules are not relevant in that game.
As usual, there are four players in fixed partnerships, partners sitting opposite each other. Two 52 card standard packs plus 4 jokers are shuffled together to make a card pack.
The first dealer is chosen at random, and thereafter the turn to deal rotates clockwise after each hand. The dealer shuffles and the player to dealer's right cuts.
Each player is dealt 11 cards, and the rest of the cards are placed in a face-down stock pile in the centre of the table. The top card of the stock is taken off and placed face up next to the stock pile, to start the discard pile.
If this first face-up card is wild or a red three, another card is turned and places on top of it, continuing until a card which is not a wild card or red three is turned up; the wild card or red three should be stacked at right angles to the rest of the pile, to indicate that it is frozen see below.
Each player must immediately place face-up in front of them any red threes they were dealt, and draw an equal number of cards from the top of the face-down pile to replace them.
Every meld must contain at least two natural cards. The smallest meld, as usual, consists of three cards, which could be three natural cards such as or two natural cards and a wild card such as Q-Q Melds can grow as large as you wish.
A meld of seven or more cards counts as a canasta. No meld can contain more than three wild cards - so a six card meld must include at least three natural cards, and a canasta must contain at least four natural cards.
There is no limit on the number of natural cards that can be added to a complete canasta. A wild card added to a pure canasta of course makes it mixed.
Once a canasta contains three wild cards, no further wild cards can be added. It is not allowed for one partnership to have two separate melds of the same rank.
Any cards melded by a partnership which are the same rank as one of their existing melds are automatically merged into that meld, provided that the limit of three wild cards is not exceeded.
It is however quite possible and not unusual have a meld of the same rank as one of your opponents' melds. As usual, each turn is begun by either drawing the top card from the face-down stock or taking the whole of the discard pile.
The player may meld some cards and must do so if taking the discard pile. Each turn must be ended by discarding one card face-up on top of the discard pile.
A player may always opt to draw the top card of the face down pile. You can only take the discard pile if you can meld its top card, combined with cards from your hand if necessary.
There are additional restrictions on taking the discard pile if it is frozen against your partnership see below. But first let us consider the case where the discard pile is not frozen against you.
In that case, if the top card of the pile is a natural card from four up to ace , you can take the pile if either:. The procedure for taking the pile was described in the general rules.
You must show that you can use the top card in a valid meld before you are allowed to pick up the rest of the pile. After picking up the pile, you can then make further melds.
For example, if there is a five on top of the pile and another five buried, you cannot use a single five in your hand to take the pile and meld the three fives.
But if you have two fives in your hand you can meld these with the five on top of the pile, take the pile, and then add the other five to this meld.
Note that you can never take the discard pile if its top card is a wild card or a black three. Note also that it is not necessary to take the discard pile in order to meld.
If you wish, you can meld after drawing from the stock. When the discard pile is frozen against you, you can only take it if you hold in your hand two natural cards of the same rank as the top card of the discard pile, and you use these with the top discard to make a meld.
This meld can either be a new one, or could be the same rank as an existing meld belonging to your partnership, in which case the melds are then merged.
For example, suppose the pile is frozen against us and our team already has a meld of 4 sevens on the table. If the player before me discards a seven, I cannot pick up the discard pile unless I have two further sevens concealed in my hand.
If I do have 2 sevens in my hand, I can add them and the discarded seven to our meld making a canasta , and take the pile. If your partnership has not yet melded, then in order to meld, the total value of the cards you lay down must meet a minimum count requirement.
This requirement depends on your partnership's cumulative score from previous hands as follows:. To achieve this count, you can of course put several melds at once, and the melds can be of more than the minimum size of three cards.
The standard values of the cards you play are added to check whether the requirement has been met. We have seen that if you have not yet melded, the discard pile is frozen against you.
Therefore, in order to achieve the minimum count, you must either meld entirely from your hand after drawing from the stock, or you must use two natural cards from your hand which match the top card of the discard pile.
In this second case, you can count the value of the top discard, along with the cards you play from your hand in this and any other melds, towards the minimum count.
You cannot count any other cards in the pile which you may intend to add in the same turn. Example: there is a king on top of the discard pile and a king and a queen buried in the pile.
You have two kings, two queens and a two in your hand. If your initial meld requirement is 50, you can meld K-K-K, Q-Q-2 using the king from the top of the pile, for 70 points.
You can then add the king and queen from the pile to these melds in the same turn if you wish. But you could not make this play if you needed a minimum count of even though the king and queen from the pile are ultimately worth a further 20, you cannot include these towards your initial requirement.
Bonuses for red threes, canastas and so on cannot be counted towards meeting the minimum. Even if you have a complete canasta in your hand, you are not allowed to put it down as your initial meld if the total value of its individual cards does not meet your minimum count requirement.
There is just one exception to the minimum count requirement. Suppose that your team has not yet melded, and that having drawn from the stock you are able to meld your entire hand including a canasta.
In this case you may meld you whole hand with or without a final discard and go out without having to meet any minimum count requirement.
Als wilde Karten werden folglich nur die Joker und alle Zweien bezeichnet. Diese können aber quasi als Ersatzkarte den echten Karten beigefügt werden.
Wer beispielsweise nur fünf Könige auf der Hand hält, dafür aber einen Joker und eine Zwei besitzt, der kann diese Kombination als Canasta ablegen. Verboten ist es aber, bereits ausgelegte Joker oder Zweien auszutauschen.
Wichtig für ein unechtes Canasta ist es aber, dass nicht mehr als drei Joker oder Zweier gelegt werden dürfen. Beispielsweise dürfen keine zwei Joker und zwei Zweier mit drei natürlichen Karten Kombiniert werden.
Ein Joker und zwei Zweier oder umgekehrt wäre aber möglich. Wer ausmachen möchte, also einen Canasta ablegen will, der muss mindestens einen bereits vollständig auf der Hand haben.
Zu Beginn des Spieles, also wenn noch keine Karten auf dem Tisch offen liegen, benötigt der Spieler mindestens 50 Punkte in seinem Canasta, um diesen auslegen zu dürfen.
Auch wenn er mehr als Punkte auf der Hand hält, muss er ablegen. Wie hilfreich finden Sie diesen Artikel?
Verwandte Artikel. Schnapsen - Tipps für das Kartenspiel. Tangera-Regeln - so gestalten Sie Uno um. Dabei kann er am Ende eine Karte auf den Ablagestapel legen, muss dies aber nicht tun, wenn er alle seine Karten melden kann.
Die betreffende Partei erhält für das Ausmachen Punkte. Hat der Spieler, der ausmacht, einen Canasta auf der Hand und kann sämtliche Karten ablegen, bekommt die Partei statt Punkten sogar Karten von Acht bis zum König bringen Ihnen jeweils 10 Strafpunkte ein.
Echte Joker auf der Hand werden mit 50 Minuspunkten bestraft. Videotipp: Wer hat Solitaire erfunden? Ebenfalls ein beliebtes Kartenspiel ist Schwarzer Peter.
Die Regeln dazu können Sie im nächsten Artikel nachlesen. Die besten Shopping-Gutscheine.Die zwei Mitspieler bilden jeweils eine Partei und sitzen sich gegenüber. Laut der Schilderung von Philip E. Wer mit einem eigenen Canasta bereits raus gegangen ist, der hat nun die Möglichkeit durch Adultfrienfinder beim anderen Canasta diese zu vervollständigen. Es gibt also insgesamt Karten.